![]() It's not a simple "copy-paste" job that can be done on any character. You'll have to wait to get your hands on the character, and base the code from Goku Z2 while reading the tutorial in the readme file, as I mostly give explanations on how the code works, and what you have to do to make it work in your character(s). I'm not going to post any tutorial for Beam Collision here. Note that this background sprite is not required, it is just here to make things look better. Axis should be aligned with Animation 5946, as shown on the previous picture. Optionally, you can separate the background arm and leg of your character, and place it as Animation 5947 in the AIR file, so that it appears behind Goku, for a more realistic display. ![]() Just adding this animation will ensure that your character will use it when Goku hits him with Broken Back follow-up. Once you have added the sprite(s) to the SFF, create Animation 5946 in the AIR file, which is the standard used for Goku Z2, and you're done. Goku has two sprites instead of one, just to have show some jiggling, but this is not required. To make your character compatible with Goku Z2, you have to add just one sprite of your character with the back broken, with alignment based on the middle of the belt, as shown on the following picture: ![]() When falling on the Goku's hand, the opponent gets his back broken in an ackward position, accurate to the way Goku finished Nappa in Dragon Ball series. This animation is used when Goku grabs his opponent at the end of the Broken Back Kaiyoken follow-up. Okay, here's an update to this topic, for those potentially interested. ![]()
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